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Table 1 Study characteristics

From: Do video game interventions improve motor outcomes in children with developmental coordination disorder? A systematic review using the ICF framework

Author

Sample Size

Research Design

Age, mean ± SD (range)

Gender, boys:girls

Control or comparison group?

Level of Evidence

Downs and Black

Ashkenazi et al. [35]

9 DCD

Non-randomised single group

5.6 ± 0.5 (4–6)

7:2

None

Level 4

16/27 (59%)

Bonney et al. [36]

43 DCD

21 (VG) 22 (comparison)

RCT

VG: 14.3 ± 1.1 (13–16)

Comparison: 14.4 ± 1.05 (13–16)

0:43

Comparison group: Task-oriented Functional Training (45mins, 1x week, 14 weeks)

Level 2

20/27 (74%)

Bonney et al. [37]

57 DCD

54 TD

RCT

DCD: 7.7 ± 1.0 (6–10)

TD: 7.6 ± 1.0 (6–10)

DCD: 29:28

TD: 28:26

Two DCD groups for variable and repetitive video game practice (also comparison to TD)

Level 2

21/27 (78%)

Bonney et al. [38]

57 DCD

54 TD

RCT

DCD: 7.7 ± 1.0 (6–10)

TD: 7.6 ± 1.0 (6–10)

DCD: 29:28

TD: 28:26

Two DCD groups for variable and repetitive video game practice (also comparison to TD)

Level 2

20/27 (74%)

Bonney et al. [39]

16 DCD

Non-randomised single group

14.5 ± 1.0 (13–16)

0:16

None

Level 4

19/27 (70%)

Ferguson et al. [40]

46 DCD

19 (VG)

27 (comparison)

Non-randomised with comparison group

VG: 7.6 ± 1.1 (6–10)

Comparison: 8.2 ± 1.3 (6–10)

VG: 9:10

Comparison: 15:12

Comparison group: NeuroMotor Task Training

(45–60 min, 2x week, 9 weeks)a

Level 3

18/27 (67%)

Hammond et al. [41]

18 DCD

10 (group A)

8 (group B)

Crossover RCT

Group A: 8.5 ± 1.2 (7.1–10.7)

Group B: 9.5 ± 1.4 (7.2–10.9)

Group A: 8:2

Group B: 6:2

Crossover design with school-run motor skills program

(1 h, 1x week, 4 weeks)a

Level 2

17/27 (63%)

Howie et al. [42]

21 DCD

11 (group A)

10 (group B)

Crossover RCT

11 ± 1.0 (10–12)

10:11

Crossover design with no intervention and avoidance of active video gaming

Level 2

18/27 (67%)

Jelsma et al. [43]

28 DCD (20 TDb)

14 (group A)

14 (group B)

Cohort study with intervention

8.2 ± 1.4 (5.9–11.3)

18:10

Group A: 6 weeks of intervention. Group B: 6 weeks of no intervention then 6 weeks of intervention

Level 3

15/27 (56%)

Jelsma et al. [44]

14 DCDc (20 TDb)

Cohort study with self-control intervention

7.7 ± 1.2 (5.9–9.5)

9:5

DCD group: 6 weeks of no intervention followed by 6 weeks of intervention (same as Group B in Jelsma et al. 2014 [43])

Level 4

15/27 (56%)

Ju et al. [45]

24 DCD (12 TD)

12 (VG)

12 (DCD control)

12 (TD control)

RCT

DCD VG: 6.8 ± 1.3 (5–10)

DCD control: 7.0 ± 1.5 (5–10)

TD control: 7.3 ± 1.6 (5–10)

DCD VG: 6:6

DCD control: 7:5

TD control: 7:5

DCD and TD control groups had no intervention

Level 2

14/27 (52%)

Mombarg et al. [46]

29 DCD

15 (VG)

14 (control)

RCT

VG: 9.5 ± 1.8 (7–12)

Control: 9.7 ± 1.1 (7–12)

VG: 12:3

Control: 11:3

Control group had no intervention

Level 2

17/27 (63%)

Smits-Engelsman et al. [48]

17 DCD

17 TD

Cohort study with intervention

DCD: 7.9 ± 1.2 (6–10)

TD: 7.7 ± 1.1 (6–10)

DCD: 9:8

TD: 9:8

Comparison group of TD with same intervention

Level 3

17/27 (63%)

Smits-Engelsman et al. [47]

17 DCD

18 TD

Cohort study with intervention

DCD: 8.2 ± 1.1 (6–10)

TD: 8.0 ± 1.2 (6–10)

DCD: 9:8

TD: 9:9

Comparison group of TD with same intervention

Level 3

18/27 (67%)

Straker et al. [49]

21 DCD

11 (group A)

10 (group B)

Crossover RCT

11 ± 1.0 (10–12)

10:11

Crossover design with no intervention and avoidance of active video gaming

Level 2

18/27 (67%)

  1. SD standard deviation, DCD developmental coordination disorder, TD typically developing children, VG video game group, RCT randomised controlled trial; adifferent duration/frequency to video game intervention; btypically developing children for baseline comparisons only; c14 participants performed the intervention while 28 participants with DCD were included overall