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Table 4 Activity outcomes after video game intervention

From: Do video game interventions improve motor outcomes in children with developmental coordination disorder? A systematic review using the ICF framework

Author

Control or Comparison group

Experimental group

Outcome measure

Experiment improvement?

Effect over control?

N

Intervention

N

Video game intervention

Level 2: MABC-2

 Bonney et al. [36]

22

Task-oriented Training

21

Nintendo Wii

Total score

✔

No diff

    

Manual dexterity sub-score

✔

No diff

    

Balance sub-score

✔

No diff

    

Aiming and catching sub-score

✖

✖

 Bonney et al. [38]e

–

–

57

Nintendo Wii

Total score

✔

N/A

    

Manual dexterity sub-score

✔

N/A

    

Balance sub-score

✔

N/A

    

Balance item

✔

N/A

    

Aiming and catching sub-score

✔

N/A

 Ju et al. [45]

12

No intervention

12

Nintendo Wii

Balance sub-score

✔

✔

 Mombarg et al. [46]

14

No intervention

15

Nintendo Wii

Balance sub-score

✔

✔

    

Balance items

✔c

No diff

 Straker et al. [49]

21

No intervention

21

PlayStation3 Move and Eye

Total score

NR

No diff

   

Xbox 360 Kinect

Manual dexterity sub-score

NR

No diff

    

Balance sub-score

NR

No diff

    

Aiming and catching sub-score

NR

No diff

Level 3: MABC-2

 Ferguson et al. [40]

27

Neuromotor training

19

Nintendo Wii

Total score

✖

✖a

    

Manual dexterity sub-score

✖

✖a

    

Balance sub-score

✖

✖a

    

Aiming and catching sub-score

✖

No diff

 Jelsma et al. [43]

14

No intervention

28b

Nintendo Wii

Total score

✔

✔

    

Manual dexterity sub-score

✖

NR

    

Balance sub-score

✔

✔

    

Aiming and catching sub-score

✖

NR

 Smits-Engelsman et al. [48]e

–

–

17

Nintendo Wii

Balance items

✔

N/A

Level 2: BOT-2

 Bonney et al. [36]

22

Task-oriented Training

21

Nintendo Wii

Running and agility sub-score

✔

No diff

 Bonney et al. [38]e

–

–

57

Nintendo Wii

Balance sub-score

✔

N/A

    

Running and agility sub-score

✔

N/A

 Hammond et al. [41]

18

School-run motor skills

18

Nintendo Wii

Total score

✔

✔

    

Fine precision sub-score

NR

NR

    

Fine integration sub-score

NR

NR

    

Manual dexterity sub-score

NR

NR

    

Coordination sub-score

NR

NR

    

Balance sub-score

NR

NR

    

Running and agility sub-score

NR

NR

    

Upper coordination sub-score

NR

NR

    

Strength sub-score

NR

NR

 Mombarg et al. [46]

14

No intervention

15

Nintendo Wii

Balance sub-score

✔

✔

    

Balance items

✔d

✔d

    

Running and agility sub-score

✔

No diff

    

Running and agility items

NR

NR

Level 3: BOT-2

 Jelsma et al. [43]

14

No intervention

28b

Nintendo Wii

Coordination sub-score

✔

✔

    

Balance sub-score

✔

No diff

    

Running and agility sub-score

✔

✔

 Smits-Engelsman et al. [48]e

–

–

17

Nintendo Wii

Balance item

✔

N/A

 Smits-Engelsman et al. [47]e

–

–

17

Nintendo Wii

Balance sub-score

✔

N/A

    

Running and agility sub-score

✖

N/A

Level 2: DCD-Q

 Straker et al. [49]

21

No intervention

21

PlayStation3 Move and Eye

Total score

✖

No diff

   

Xbox 360 Kinect

   

Level 2: Child reported questionnaires

 Hammond et al. [41]

18

School-run motor skills

18

Nintendo Wii

CSQ Ability score

✔

No diff

    

CSQ Satisfaction score

✔

No diff

 Straker et al. [49]

21

No intervention

21

PlayStation3 Move and Eye

Perceived physical skills

NR

✔

   

Xbox 360 Kinect

   
  1. ✔, significant improvement/effect; ✖, no significant improvement/effect; ✖a, control/comparison group had significantly greater improvements; No diff, no difference between experimental and comparison/control group; N/A, not applicable due to study design; NR, not reported in article; MABC-2, Movement Assessment Battery for Children, second edition; BOT-2, Bruininks Oseretsky Test of Motor Proficiency, second edition; DCD-Q, Developmental Coordination Disorder Questionnaire; CSQ, Co-ordination Skills Questionnaire; b28 participants completed experimental intervention, 14 were used for comparison to control group; ctwo out of three items (walking on a line, jumping) showed significant improvement after experimental intervention; done out of nine items (standing on one leg on a balance beam) showed significant improvement after experimental intervention, with this improvement greater than control/comparison; econtrol/comparison group included typically developing children or variation of video game intervention